Sunday, October 12, 2008

Game: Stronghold Crusader


STRONGHOLD is the culmination of our long-standing desire to create the ultimate castle building game. It is a unique cross between a city builder and a real time strategy game. The key to the game is the castle; designing it, managing it and defending it. Each of these elements has its place in STRONGHOLD and you will need to consider all of them to become an expert player.

This game however is expensive to buy especially for the original games. I have buy the cracked stronghold version and now i want to share this games with anybody whose attracted in this game. You also freed to play any map in this game because all of this 50 places have been cracked also. Enjoy this cracked game and feel free to give me any useful link for share.

download link:

stronghold.part1.rar
stronghold.part2.rar
stronghold.part3.rar
stronghold.part4.rar
stronghold.part5.rar

Friday, October 10, 2008

Solat time software for muslims



Salaat Time is an absolutely FREE multi-function Islamic application that calculates the prescribed five daily Muslim prayer times as well as Qiblah direction for anywhere in the world. It rests in the system tray and at the prescribed times the Athan sounds and/or displays visual alerts. In addition you have a perpetual side-by-side monthly Hijri / Gregorian calendar which highlights important Islamic dates and moon phases.

Here are some key features of Salaat Time :

* Select from a variety of included athans or use your own athan for each prayer.
* Set different athans at different prayer times or use the random feature.
* Selection of different discreet visual alerts including balloon tips and tray flash.
* Qiblah direction in graphical compass-like format.
* Time until next prayer with a dynamic graphical interface for time-remaining.
* Daily, monthly and yearly prayer time views.
* Perpetual side-by-side monthly Hijri/Gregorian calendar with full forward/backward navigation.
* Important Islamic dates highlighted in calendars.
* Moon phases in Hijri and Gregorian calendars.
* Transform Hijri dates to Gregorian and vice-versa.
* Export and print monthly prayer time calendars in both Hijri and/or Gregorian formats.
* Listen to the Quran from a selection of Suras and Ayaats.
* Optional before and/or after reminders using audio and/or visual alerts.
* Collect your Athans/Quran Recitations/Images in Custom Folder to be randomly selected.
* Select your location from a huge database of included cities.
* Automatic daylight savings time adjustment of all prayer times.
* Change the color and appearance of the daily clocks and calendars to suit your own tastes.
* Display a random Islamic image at each prayer time or use your own.
* Multilingual module which lets you select from English, French or by loading a language file.
* All prayer time calculation methods available. Optional adjustment of calculated times.
* Extreme geographical locations of cities close to the poles are also calculated.
* Dynamic Data Exchange Server support. Rich DDE Interface.

Download link:

SalaatTimeSetup.exe

Thursday, October 9, 2008

Virtual Villagers: The Lost Children


This games continue the epic story of the castaways of Isola in Virtual Villagers: The Lost Children. Guide your tribe as they rescue a group of lost children and help them survive new adventures games. Your villagers need to become farmers, builders, scientists, healers and parents, and will make decisions about unpredictable "Island Events" that happen from time to time. Lead your villagers as they solve all new puzzles and hidden mysteries of the west shores of the island. Will your tribe survive?

About this games:

  • New parts of Isola to explore.
  • Lots of unique items to find.
  • New surprises every time you play.
  • Discover a different side of Isola
System Requirements for this games: OS: Windows 98/ME/2000/XP/Vista
CPU: 600 Mhz
RAM: 128 MB
DirectX: 8.0
Hard Drive: 35 MB

This games version has been cracked. So you can play it without paying anything. So with other games which has been appeared in this blog. If you have any, feel free to give a link for it so we can share it all together.

Download link:
Virtual Villagers - The Lost Children.rar

Saturday, October 4, 2008

Games: Build a lot


WINNER! #1 Action/Arcade Game of 2007
Become a real estate mogul and take over the housing market as you construct, upgrade and sell houses for huge profits! You can flip houses for quick cash or sit back and watch the rental income pile up. Travel to scenic towns and perform special tasks for the local mayors. Buy blue prints of new buildings to build bigger and better neighborhoods! Can you build an ice rink for the Olympics? A new cinema for the local movie star? Find out in the new strategy game, Build-a-lot!

* Hours of gameplay!
* Improve 8 neighborhoods.
* Buy new blue prints.

this link below is provided to you to play the crack version of this game. you must thanks to me because of my invention.

Build A Lot
Build A Lot.rar
Hosted by eSnips

Virtual villagers puzzles


Puzzle 1 - The First Chief. Drop all your villagers on the robes in the
amphitheater: any villager except nursing moms can become chief. If you
can't find your chief right away, wait until the moms no longer have
babies and drop them on the robe. (You will need to repeat this process
each time the chief dies.)

Puzzle 2 - The Bee Hive. First, light the fire (collect wood and dry
grass in the firepit, then light the fire). Then drop an adult villager
on the burned out torches near the hive. He/she will return the torch
to the hive and calm the bees so you can collect honey.

Puzzle 3 - The Alchemy Lab. You will need an Adept Scientist (or more
than one). Scattered around the village (random locations) are 2
colored pots (red or yellow with white stripes), a brown pot, a gray
bowl with spoons, and a short spear (orange-brown handle with gray
blade). Drop your scientist(s) on each item and they will return it to
the lab - if they drop the item before reaching the lab, it will warp back to where you found it originally. Returning all five items solves the puzzle.

Puzzle 4 - The Roster of the Dead. At the far right of the map (use
keyboard shortcut '3' to get there) is a grassy area - at the upper
right of this area is a big leafy bush. Have your villagers remove
these leaves, which uncovers the roster of the dead (they will gain
building skill; trained builders can accomplish this faster).

Puzzle 5 - Weather Dancing. You will need Level 2 Leadership, a tribal
chief, and 3 Adept Farmers. First, drop the chief on your lit fire.
He/she will begin weather dancing. Then drop the farmers on the fire,
and they will join in. You will know they are successful when sparkles
appear over their heads and under their feet.

Puzzle 6 - The Lift. You will need 3 Adept Builders and Level 2 Restoration.
Once you have purchased the tech, drop your 3 builders on the "strange
machine" in the orchard. Make sure their action line reads "repairing
the lift". If you have done this correctly, the lift will be repaired.

Puzzle 7 - The Rubble. You will need Level 2 Restoration. Drop a villager
(preferably a builder) on the pile of rocks at the bottom of the map.
He/she will clear away the rocks, gaining building skill (builders will
accomplish this task faster).

Puzzle 8 - The Ancient Bath. You will need to have completed Puzzle 3
and have a Master Builder. Drop your builder on the "chalkboard" in the
alchemy lab (he/she will "see" it if you fly them over the lab) - he/she
will create the the plans for the bath. Drop your builders on the bath
to complete the project.

Puzzle 9 - The Statue. You will need Level 3 Restoration, Level 3 Leadership, a tribal chief, a Master Builder, and a completed bath (solved Puzzle 8). Drop the Master Builder on the chalkboard (which will be blank after the bath is completed), and he/she will draw up plans for the statue. Drag an adult villager (not a nursing mom) up the path to the door until he/she "Sees a good place to anchor the statue" -- this villager is more likely to be successful if he/she has some building skill. That villager will then build scaffolding to help anchor the statue. Your chief must direct work on the statue, so drop him/her on the statue to begin this process - if the chief stops directing work, then progress will halt until you return the chief to his/her duties. Once the chief is directing, you can then drop builders on the statue to help "pushing the statue". The villagers must push the statue up the path towards the door - this will take several hours (you can click on the statue to bring up a timer in the status bar that will help you determine how long is left - but this time depends on how many builders you have working on the project and may increase if builders leave the project). Your builders may occasionally complain that "there is no more room to help out" - only a limited number of builders can work on the statue at any given time.

Puzzle 10 - The Orchard. You should plant your first seed as soon as the game starts: this first seed is located next to the ruined lift: drop one of your adult villagers on this seed and he/she will plant it. To gather the next two seeds, you will need to have completed Puzzle 6 (The Lift). As soon as a rain storm starts, place an adult villager (but not a nursing mom) on the lift (his/her action line should read "Standing on the Lift") Leave the villager there until the lift reaches its highest point, when a seed will fall from the tree above. Drop the villager on the seed to plant it. You will need to plant a total of 3 seeds (the original plus two from the lift) to complete the orchard - the puzzle will be completed once all three trees have become mature (and start producing fruit - it takes about 8 hours on 'normal' speed for the tree to mature). Additional seeds (beyond the first three) will not be planted, but will instead be placed in the food bin.
(Note: If you have trouble getting to the lift before it starts to go up, you may wish to pause the game with the spacebar when you see the rain start before finding a villager. You will need to unpause the game to see their status line to make sure they are properly placed.)

Puzzle 11 - Banishing the Sharks. You will need to have completed Puzzle 3 and have at least Level 2 in your chosen faction, Nature or Magic.
For NATURE: collect the following herbs for a potion: 2 X Black Orchid, 1 x Pitcher Plant.
For MAGIC: collect the following herbs for a potion: 2 X Rose, 1 x Berry.
Have an adult villager (not a nursing mother) drink the potion. He/she will take a vial to the ocean. How the sharks are actually dealt with depends on the faction chosen (the nature potion is a shark repellant, the magic potion "charms" the sharks so they won't bother the villagers).

Puzzle 12 - Aromatherapy. You will need to have completed Puzzle 8, have Level 3 Medicine, and a Master Doctor. Drop your Master Doctor in the completed bath. He/she will fill the bowls around the bath with Lotus plants ("doing aromatherapy"). Then drop a Master Doctor on the fire to light the burners and finish the puzzle.

Puzzle 13 - The Ash Key. Later in the game (after at least one fire cycle - 10 hours on fast speed), you will notice sparkles around the fire. Let your fire go out (do not replenish it with firewood) - a diamond will appear in the ashes. The diamond will be too hot to pick up initially (it was in a fire, don't forget). To cool the key, drop adult villagers on the rightmost of the two waterfalls (where they go to drink and do laundry). They will gather water and drop it on the key. They will need to do this several times (8-10, at least) to make the diamond cool enough to touch - your villagers won't repeat this task on their own, so you will have to make them do it by dropping them on the waterfall. When the villagers no longer bring water to the fire (they'll revert to drinking from the waterfall when you drop them on it), drop a villager on the key - they will take it to the door and solve the puzzle. You will need to repeat this step if they drop the key before reaching the door.

Puzzle 14 - The Hanging Key. You will need to have solved Puzzle 3. Collect the following herbs for a potion: Cactus, Rose, Lotus. Make the potion and have villager (other than a nursing mom) drink it. That villager should feel "light and springy!". Drop them near the pink diamond (the hanging thing) just above the Rose plant - their status line should read "trying to reach the key". They will jump up, collect the key, and place it in the door. If they drop the key before reaching the door, you will have to resolve this puzzle.

Puzzle 15 - The Clam Key. You will need to have solved Puzzle 9. Once the statue is completed, a pearl will appear. Have a Master Builder pick up the pearl - he/she will take it to the waterfall to be "finished", then a master scientist needs to pick it
up and polish it, then have the tribal chief pick up the finished blue pearl: the chief will use the pearl to get the key from the giant clam and will then put the key in the door. (As with the other key puzzles, you may have to repeat parts of the puzzle if the key is dropped before it gets to the door).

Puzzle 16 - The Sun Dial. You will need to have solved Puzzles 13, 14, and 15. Once all three keys are in the door, the sun dial room will be revealed. Drop a villager on the sun dial until it reaches the position at the furthest left (there are three locations for the sun dial). When a beam of sunlight hits the sun dial, ghostly figures will appear in the room. Drop a villager on those ghosts and the mystery of the secret city will be revealed!

virtual villagers the secret city


On the heels of Virtual Villagers 2, comes the sequel. Grow your little people in real-time as you embark on a journey to re-populate the city ruins of Isola. Along the northern island shores, find new sources of food to nourish your villagers and make a variety of unique potions from hidden herbs. Discover real-time weather with clouds, fog, and sudden rain storms in Virtual Villagers 3, The Secret City.

Virtual Villagers 3: The Secret City Game Features:

  • Real- Time Weather! Clouds, fog and sudden down pours drenching your tribe.
  • Real-Time Gameplay: new surprises every time you turn the game on!
  • Discover who among your tribe is destined to become Chief!
  • Investigate and rebuild the remains of a ruined city!
  • Find new sources of food for your villagers!
  • Help your villagers make a variety of unique potions from hidden herbs, many with unpredictable effects.
  • Dozens of new collectibles for children to retrieve.
  • Raise children who resemble their parents.
  • Help your villagers unravel the mysteries of Isola!

System requirements

Windows ME/2000/XP/Vista 700 MHz CPU 256 MB RAM Direct X 7.0 or later

Map of the herb locations


Some tips and hints:
-- Make sure to plant your first seed right away (drop an adult villager - but not a nursing mom - on the seed near the lift). That seed may be a mango, papaya, or banana (random chance).
-- The lift is useful for placing an adult and being able find them in the same place a few seconds later. (i.e. for getting the couples you want for making babies.) Other places are the waterfalls and bath (when complete.) The villagers will stay in that location for several seconds before wandering off to work or play.
-- When your adults are collecting objects (keys, firewood, etc.), they may drop them if interrupted by a celebration or if you click on them. The item will then "warp" back to where it was found originally.
-- The (collectable) tablet pieces will start to appear near the rubble when the rubble clearing project has gotten started with at least 2%.

download link:

Virtual_Villagers_-_The_Secret_City.rar

Friday, October 3, 2008

Virtual Villagers 3: The Secret City Potions List


1
- Rose

2 - Black Orchid

3 - Cactus

4 - Lotus

5 - Tiger Lily

6 - Pitcher plant

7 - Berry




Combination Result
1 + 1 + 1 = Romantic/Embrace
1 + 1 + 2 = Feels Lonely
1 + 1 + 3 = Fertile
1 + 1 + 4 = Happy feet - Dances
1 + 1 + 5 = Stinky Breath - Villager burps green cloud
1 + 2 + 2 = Stomachache - minor health gone
1 + 2 + 3 = Burns - minor health gone
1 + 2 + 4 = Awful - makes Villager sick
1 + 2 + 5 = Burns - minor health gone
1 + 3 + 3 = Yummy - Kids drink
1 + 3 + 4 = Light & Springy
(Villager able to get pink diamond)
1 + 3 + 5 = Blannesamagawa
loomajoobamooga!! (crazy!)
1 + 4 + 4 = Fertile
1 + 4 + 5 = Woozy - Villager spins and sits
1 + 5 + 5 = Fun - acts like child
2 + 2 + 2 = Yikes! Half health
gone
2 + 2 + 3 = Stomachache - minor health gone
2 + 2 + 4 = Stomachache - minor health gone
2 + 2 + 5 = Woozy - Villager spins and sits
2 + 3 + 3 = Awful - makes Villager sick
2 + 3 + 4 = Energy - runs short while
2 + 3 + 5 = Must exercise!
2 + 4 + 4 = Nasty, bitter
2 + 4 + 5 = Has to Go! Nature Calls!
2 + 5 + 5 = Sleepy - sits/lies down
3 + 3 + 3 = Minor Health given
3 + 3 + 4 = Medium Health given
3 + 3 + 5 = Nasty, bitter
3 + 4 + 4 = Medium Health given
3 + 4 + 5 = Feels Hungry (eats a lot)
3 + 5 + 5 = Nasty, bitter
4 + 4 + 4 = In a Trance
4 + 4 + 5 = Hiccups - Villager hiccups & jumps
4 + 5 + 5 = Nasty, bitter
5 + 5 + 5 = Fun - acts like child
**NATURE FACTION***
6 + 6 + 6 = Itchy
6 + 6 + 1 = Feel Better
6 + 6 + 2 = Sleepy - sits/lays down
6 + 6 + 3 = Feel Better
6 + 6 + 4 = Feel Better
6 + 6 + 5 = Awful - makes Villager sick
6 + 1 + 1 = Soapy - hiccups floating bubbles
6 + 1 + 2 = Burns - minor health gone
6 + 1 + 3 = Feel Better
6 + 1 + 4 = Fertile
6 + 1 + 5 = Hiccups - Villager hiccups & jumps
6 + 2 + 2 = Gets rid of sharks
(several villagers take to ocean)
6 + 2 + 3 = Nasty, bitter
6 + 2 + 4 = Burns - minor health gone
6 + 2 + 5 = Has to Go! Nature Calls!
6 + 3 + 3 = Too hot - tries to cool off
6 + 3 + 4 = Feel Better
6 + 3 + 5 = Nasty, bitter
6 + 4 + 4 = Having an epiphany… in a
trance… nothing…
6 + 4 + 5 = Stomachache - minor health gone
6 + 5 + 5 = Nasty, bitter
**MAGIC FACTION***
7 + 7 + 7 = Paralyzed ...can't move...
7 + 7 + 1 = Burns - minor health gone
7 + 7 + 2 = Sleepy - sits/lies down
7 + 7 + 3 = Nasty, bitter
7 + 7 + 4 = Burns - minor health gone
7 + 7 + 5 = Awful - makes Villager sick
7 + 1 + 1 = Gets rid of sharks
(several villagers take to ocean)
7 + 1 + 2 = Burns - minor health gone
7 + 1 + 3 = Scientific Clarity
7 + 1 + 4 = Yummy!
7 + 1 + 5 = Yummy!
7 + 2 + 2 = Nasty, bitter
7 + 2 + 3 = Who turned out the lights?!
7 + 2 + 4 = Feels Smarter
7 + 2 + 5 = Has to Go! Nature Calls!
7 + 3 + 3 = Freezing - Tries to get warm
7 + 3 + 4 = Feel Better
7 + 3 + 5 = Nasty, bitter
7 + 4 + 4 = Epiphany/Trance
7 + 4 + 5 = Stomachache - minor health gone
7 + 5 + 5 = Whoa! Teleports
villager near beach